God Wars Dungeon Strategy Guide

For the main article please see the God Wars Dungeon page.

The God Wars Dungeon is full of monsters from the various God factions, Saradomin, Zamorak, Bandos, and Armadyl. GWD is mainly used as a money source or place to complete slayer tasks.

Getting to GWD and the Bosses
Steps on how to get to GWD (God Wars Dungeon):

1. Buy a Games Necklace(8) from Giles in Edgeville. To get to Edgeville, type ::shops and press enter.

2. Rub the Games Necklace(8) and select Dungeon Teleport 2, than God Wars Dungeon.



Or simply click on Dungeon teleports in your Spellbook and then Godwars dungeon.

Getting to God Strongholds:

1. Repeat Step 1-2 above.

2.Talk to an NPC named Bailey. He is usually near the location where you arrived after selecting "Godwars Dungeon" on your Games Necklace.



3. Talk to him and a screen will come up showing all the GWD bosses (Bandos, Armadyl, Zamorak, Saradomin). choose which God-based location you would like to fight in. You DO NOT need any tools to get into the strongholds.



The Monsters:
There are 4 seperate sections in the God Wars Dungeon. Each section has a corresponding god commander. The four gods are Armadyl, Bandos, Zamorak, and Saradomin. This section will be on the monsters in those sections and what they drop.

Bandos:
Goblins:

Goblins are the weakest monsters in Bandos Stronghold. They drop nothing significant other than 20 Death runes. They are the most convienent to kill for the 5 killcount required to enter the Throne Room, Aka Boss Room, of Bandos.

Hobgoblins:

Hobgoblins are the stronger cousins of the goblin. They, too, drop nothing significant. They are the choice to go to if there are no goblins available to kill for the killcount.

Cyclops: 

Cyclops are best to kill if you wish to have a pair of rune platelegs, but don't have the money. Other than that there is no other reason to kill them. The Bosses:

Guide Coming Soon!

Zamorak
Imps:

Imps are the weakest monsters in Zamorak's part of God Wars Dungeon. They are the most ideal monster to kill to get a high killcount for Zamorak.

Werewolfs:

Werewolves have no significant drops and there is no reason to kill them unless they are assigned to you as a slayer task.

Spiritual Mages:

These mages require 83 slayer to kill, but they are a good way to make money as they drop dragon boots. These dragon boots are always in demand to PK'ers and PVM'ers alike. Always remember to pray Deflect/Protect from Mage to take no damage at all, therefore extending the time killing them.

Vampire:

Vampires do not have any drops at all. They are easily killed, but it is not advised to so, as it is a waste of time. The Bosses:

Guide Coming Soon!

Saradomin
Knight of Saradomin:

The Knights of Saradomin have no significant drops and the only reason one would want to kill them, is to gain a higher Killcount. Spiritual Mages:

These mages require 83 slayer to kill, but they are a good way to make money as they drop dragon boots. These dragon boots are always in demand to PK'ers and PVM'ers alike. Always remember to pray Deflect/Protect from Mage to take no damage at all, therefore extending the time killing them.

Spiritual Warriors:

The Spiritual Warriors have no significant drops and the only reason one would want to kill them, is to gain a higher Killcount. Saradomin Priest:

The Saradomin Priests have no significant drops and the only reason one would want to kill them, is to gain a higher Killcount. Bosses:

[Commander Zilyana Guide]

Armadyl:
Aviansie: Aviansies are the only monsters you can kill in the Armadyl stronghold for killcount. They drop nothing significant unless your goal is to collect Green Charms or Adamanite Bars.